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| Changelog Learn here what changed since the last patch |
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#1 |
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Date d'inscription: Apr 2009
Messages: 535
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Warrior Epic Community Patchnotes v3.007 Major Changes: • Activating Spirits during a mission will now have effects scaling according to the actual level of the Spirit! Class Changes: Pit Fighter Balance Changes: • Strike: Now slows down the running speed of afflicted enemies by 50% for 4 seconds. • Vicious Strike: Now slows down the running speed of afflicted enemies by 50% for 4 seconds. • Frenzy: Provides 1-10 base damage and activates once hit points are below 15% (rather than 20%). • Retaliate: 65 damage when maxed out in Line Area. • Counter Attack: Now deals 60 damage when fully upgraded, and confuses foes for 5 seconds. • Mass Carnage: Now deals 75 damage in 5 hits when fully upgraded. • Ground Shatter: Now deals 52 damage (including damage over time) when fully upgraded. • Elbow Smash: Base damage has been upgraded to 10, maxed out damage is now 20. The skill now also sets the enemy’s defence skill to zero for 10 seconds. • Violent Elbow Smash: Base damage has been upgraded to 10, maxed out damage is now 22. The skill now also sets the enemy’s defence skill to zero for 10 seconds. Also increases chance to score a critical hit by 100% for 10 seconds. • Head Bash: No longer disables enemy. Cooldown time is now 30 seconds maxed out. • Head Butt: Stun time is now 6 seconds instead of 9 seconds. • Sprint: Now has a chance to remove debuffs. • Enrage: For 20 seconds, all of player’s resistances are reduced to zero, but player now deals 10 additional damage and has a 50% chance to critically hit. • Blood Lust: The critical hit multiplier has been changed to 4. • Fury: Converts damage to base damage. • Primal Fury: Increases attack speed by 50%. Bug fixes: • Counter Attack: The passive skill now triggers correctly. • Retaliate: The passive skill now triggers correctly. Devotress Balance Changes: • Communal Touch: Now always removes debuffs. • Dagger Throw: Damage is increased from 8 max damage to 20. • Bitter Sorrow: Damage is increased from 23 max damage to 35. • Blade Flurry: Damage increased from 10 * 3 hits, max damage to 16 * 3 hits. • Whip of Flames: Damage duration is decreased to 5 seconds, dealing 5 damage each second. • Zephyr Blade: Base damage increased from 50 to 71 max damage – skill now reduces charges correctly when used in a mission! • Improved Zephyr Blade: Damages greatly increased from 17 * 3 to 114 in one hit. • Tempest Blade: Damages greatly increased from 19 * 3, max damage to 120 in one hit. • Noble Protector: Has a minimum recharge time of 30 seconds, and gives normal and force resistance of 100% for 8 to 12 seconds. • Righteous Protector: Has a minimum recharge time of 31 seconds, and gives 100% normal, piercing, toxic and force resistance for 7 to 11 seconds. • Magnanimous Protector: Has a minimum recharge time of 32 seconds, and gives 100% resistance against all damage for 6 to 10 seconds. • Strategist: Now increases the maximum attack speed to 50% for a maximum of 14 seconds. The minimum cooldown is now 100 seconds. • Divine Blessing: Heals 5 hit points every 2 seconds for 16 seconds in an area-of-effect heal! • Divine Intervention: Like Divine Blessing, but heals 15 hit points instantly when cast. • Whip of the Bull: Now has a knockback effect. • Whip of Flames: Now has a knockback effect. • Whips of Inferno: Now has knockback effect. Bug Fixes: • Strategist: Casting the buff now properly updates the affected allies’ stats. • Improved Zephyr Blade: Using the skill properly reduces the amount of charges left. • Shield of Purity: The skill is now working as advertised. • Saving Grace: The skill now works as the description says. • Rejuvenation (item-attribute): Now triggers correctly, filling up health upon standing back up. • Bodyguard’s Armaments (item): The item now properly reflects damage back to the attacker. Archer Balance Changes: • Sprint: The skill has been removed. • Arrow Storm: The skill is now available at Lv50. • Ice Wall: The skill is now available at Lv44. Bug Fixes: • Dandy Helmet (item): The item now properly speeds up recharge times of Archer’s skills if worn. Pangolan No balance changes! Bug Fixes: • The special Tamer skills are now all working properly, and can be upgraded regularly. • Ice Sheet: The skill now actually deals the damage listed in the description, in addition to slowing down afflicted enemies. • Antidotal Salve: This skill no longer “eats up” your summoned pet! Assassin Balance Changes: • Hobble: The skill has been removed. • Sniper Shot: The skill is now available at Lv50. • Find Cover: The skill is now available at Lv44. Bug Fixes: • Deadly Precision: The skill is now working properly. Illusionist Balance Changes: • Evil Twin: The skill’s function has been combined with the “Evil Soulmate” skill, and remains available at Lv12. • Blood Sacrifice: The skill has been removed. • Soul Born: The skill is now available at Lv26. • Dark Pact: The skill has been removed. However, Wither has a second upgrade available at Lv 46 to replace Dark Pact. • Infernal Servant: The skill has been renamed to “Hell Fire”, and the description is changed. • Shadow Gate: Now lasts for 25 seconds instead of 10. The description was changed accordingly . Bug Fixes: • Devour: The skill previously failed to replenish hit points. This is no longer the case! • Unworldly Servant: The skill has a much-improved target detection. • Proselyte's Beetle Pod (item): The item now properly converts damage. • Quick-Cast Bag (item): This item now speeds up skill recharge time properly. Quest Changes ALL: • Various cosmetic updates across all maps and missions. • ALL (Legendary quests): Can now be completed every time, under any circumstances (assuming your party does not fail the mission objective, that is). Northlands Rising (Campaign): • The Feint (Northlands Rising): Finishing the quest now works properly. Entering the underground storage chamber also no longer causes any strange behaviour of the objective display. • Lost Contact (Northlands Rising): The quest object is now spawned each time. Aberas: • The Cure (Aberas): Removed a subquest that was way too difficult. Also, it’s now possible to collect all ingredients even if some players disconnect or exit the game! • Ruins of Infestation 3 (Aberas): You will be able to reach all the treasure chests again. • ALL (Aberas): Random objects won’t block access to stairs anymore! We also fixed some pathing issues – monsters will be able to find you better now! • ALL (Aberas and Welkin Warrens): Players encountered “invisible walls” every now and then. These have all been found and demolished – no more inexplicable blocking! • Royal Tombs (Aberas): Monsters should now be of the appropriate level for the party. Welkin Warrens: • Welkin’s Shadow (Welkin Warrens): It’s much easier to find important Quest Points now via the minimap. • Escaped Experiments (Welkin Warrens): All the Switches are now where they’re supposed to be. • The Clan (Welkin Warrens): The optional subquest can now also be solved by a single player exploring the mission. The overall quest is now slightly shorter and has some more interesting encounters. • The Rancher (Welkin Warrens): The map variations are slightly smaller. • Strange Alliances (Welkin Warrens): There are some additional boss encounters, and they’re smarter than before, too! On the other hand, monsters are now always at an appropriate level for the party and the mission. • The Oracle (Welkin Warrens): All mission objects can now be found all the time underneath your minimap! • Trials of the Welkins (Welkin Warrens): Monsters have been balanced to the appropriate level of the mission. • Hidden Knowledge (Welkin Warrens): All objects now look like they’re supposed to look – no more missing textures. • Rescue in the Welkins (Welkin Warrens): Under rare circumstances, the quest could not be completed. This has now been fixed. • Cleansing the Welkins (Welkin Warrens): Quest had a few encounters fixed, so that it is now much clearer. Faustus Estate: • The Pursuit (Faustus Estate): Cleared up some non-functional objects (like the torches, which did nothing but confuse players). Added some extra reminders to keep players on track! • The Hierophant’s Ashes (Faustus Estate): Added more quest rewards. Also, some chambers won’t look quite as empty as before. • The Evil Eye (Faustus Estate): The dungeon is now slightly shorter, and provides more quest rewards. • Prisoner of the Pools (Faustus Estate): You will be able to find better rewards in the quest, and the final encounter has become more interesting. • House of the Serpent (Faustus Estate): All monsters should now be at more appropriate levels. There are also more rewards to be had in the final room, and the Summoning Torch can now only be used once. • The Path of Trinity (Faustus Estate): Objects can now only be used once. There are also additional rewards to be found, and even more rewards for killing the Bosses! • Soul Capture (Faustus Estate): There’s more loot to be had in the end room, and some dialogues are less ambiguous now. • The Evil Eye 2 (Faustus Estate): Monster levels are now appropriate to the mission. They’re also more aware of their surroundings and less sleepy now. Finding and clearing the final room has become more rewarding, as well. • Morocain’s Fall (Faustus Estate): Several rooms are now much more rewarding. • The Gingerbread House (Faustus Estate): NPCs are no longer nameless grunts. The final room now also offers more treasures than before. Changes to Hall and Workshops • Sacrificial Shrine now costs 80 Gold instead of 400 – sacrificing your Warriors has never been cheaper! • The Sacrificial Shrine can be used more than once again. UI Changes: • Fixed several spelling mistakes and missing translations. • Fixed the way several tooltips are displayed and behave (and also polished some texts). • Guild information no longer stops displaying properly after creating the guild! • Under some rare circumstances, it was possible that a quest object overwrote the third item slot. This is no longer the case. • Junglepeed Spirits now have their own portrait. • Statistics of weapons now increase as expected when upgrading them. • Guild leaders are now displayed properly when looking at a guild’s members. • Combat text should no longer interfere with clicking on monsters! • You will no longer on occasions see random Gold displayed on your User Interface. General: • We have found a bug that would crash the Game server every now and then, resulting in players being unable to complete or start a mission. This has been fixed! • We have also found and fixed an issue that would on some rare occasions cause a blue screen. • All players now have the option to purchase Vanity Items (if they own enough Gold). Previously, some players had been randomly excluded from that! • When being summoned by a friend to another Lobby, the game will no longer crash when having a skill window open. • Achievements can now be earned again properly! For each achievement, players will gain skill points to buff up your warriors! |
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#2 |
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Date d'inscription: Aug 2008
Localisation: Bristol England
Messages: 514
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what a lot to look forward to my brain will be on overtime reassing my skills
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treat everyone as friends as one day you might need them
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#3 |
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Date d'inscription: Jul 2009
Messages: 2
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is there any manual patch?
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#4 |
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Date d'inscription: May 2009
Messages: 29
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What are these "vanity items"? I don't remember seeing them at all.
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Best regards, Sirrush.
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#5 |
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Date d'inscription: May 2009
Localisation: sLOVEnia
Messages: 150
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hmmm vanity items are exp potions etc. which i hope this year will be availeble on goa, they are allready implanted on TGI.
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#6 |
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Date d'inscription: May 2009
Messages: 47
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the most funny thing of 3.007 is the item function not work again
let say Devo swift gear....+ attack speed item dun work at all 3.005 is fixed, but 3.007 dun work again, seems bug can never fixed |
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#7 |
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Date d'inscription: Oct 2009
Messages: 2
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#8 | ||
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Date d'inscription: Feb 2009
Localisation: //United Of The Kingdoms! Did you know: Reindeer like to eat bananas.
Messages: 730
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Citation:
Citation:
*Also, this is the wrong place to be asking about techical problems. Please go here in the future: http://forums.goa.com/forumdisplay.php?f=200 *
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