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Précédent   Forums > English Forum > Warrior Epic > Changelog

Changelog Learn here what changed since the last patch

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Vieux 28/10/2009, 19h24   #1
Umlaut
 
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Date d'inscription: Oct 2008
Localisation: Providence! Formerly Lond.
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Par défaut Patchnotes 3.010 (contains 3.009 and 3.008)

Warrior Epic – Build Notes 3.010
(Includes 3.008+3.009 Updates)



Major Changes
• Earning character-based achievements is now worthwhile again.
• The way loot is distributed after comlpeting a mission has changed!
• Players of a higher level will receive a greater share of the reward – great news for contributing players, bad news for leechers!
• If you die in the mission but hang around to watch your party complete the quest, you will gain a part of the earned experience and prestige.
• Wondering what equipment is worth to aim for? A new Userinterface in the Barracks allows you to inspect all possible items for any character!
• Tired of a particular player? Due to your requests, we implemented the /ignore, /showignore and /removeignore commands.
• Reworked unclear (or downright faulty) descriptions of more than 70 skills and items for all classes!
• Hitting ESC clears the currently selected target again.
• Targetting a monster with an AoE-spell now causes the character to move in range again.
• Confuse spells are now fully functional again.

Balancing and Bugfixes

Pitfighter
• Elbow Smash: The maximum damage has been adjusted.
• Ground Smash: The damage dealt by this skill has been modified.
• Tornado: This skill's description now reflects what the skill actually does.
• Blur: Now also works if the warrior has gear equipped that grants movement speed.
• Ram: The slow duration is now 5 seconds and be upgraded to 8 seconds total.

Devotress
• Bitter Sorrow: Base Damage is now changed to 23. Base duration of freeze-effect is reduced to 3 seconds, instead of 5.
• Righteous Protector: The skill now provides 50% to all resistances, as opposed to 100%. Cooldown was increased to 75 seconds.
• Magnanimous Protector: Cooldown was increased to 90 seconds.
• Inspiration: Inspiration now grants only 2x critical damage. The duration has been decreased by half.
• Kiss of Retribution: The skill now has additional effects to Kiss of Justice, making it worthwhile to update!
• Sorrow: Increases range of effect from 3 meters to 5 meters.
• Sword Damage: Now deals a base damage of 7 (instead of 3). Also, the target of the skill will now be frozen for 2 seconds.
• Noble Protector: Increase Cooldown to 60 seconds.
• Righteous Protector: Now lists the duration of the buff in the skill description. Cooldown was increased to 75 seconds.
• Magnanimous Protector: Now also lists the duration of the buff in the skill description. Cooldown was increased to 90 seconds.
• Sacrificial Attendant: Now blocks 5000 damage for 5 seconds.
• Sacrificial Guardian: Now blocks 5000 damage for 8 seconds.
• Zephyr Blade: Now deals 30 points of base damage.
• Improved Zephyr Blade: The base damage was reduced to 15 (from 17) – keep in mind that this skill hits targets three times with the base damage.
• Beacon of Sanctity: The skill now deals 5 base damage AoE to any opponents within 6 meters of the Devotress. Cooldown is 15 seconds, and the skill can be upgraded to reduce Cooldown and increase damage.
• Blade Flurry: Now deals a maximum of 10 damage per hit.
• Devoted Followers: The skill can be upgraded to receive more Charges for it.

Illusisionist
• Consume Soul: The skill can now be upgraded to heal 100% of the time. The base heal has been changed to 4.
• Greedy Consume Soul: The skill can now be upgraded to heal 100% of the time. The base heal has been changed to 6.
• Utmost Wither: Skill no longer is free to learn, but costs 3 skillpoints now. Also, the spell's description now matches its effect.
• Raven's Dream: Base damage of skill has been lowered from 12 to 8.
• Raven's Nightmare: Base damage of skill has been lowered from 18 to 12.
• Evil Soulmate: Damage of the Soulmate now depends on Illusionist's equipment – it will deal 5x the damage of the Illusionist's basic attack.
• Seeing Double: Same as for Evil Soulmate, the summoned Double now actually deals some damage based on the Illusionist's equipment!
• Greater Weaken: Now additionally stuns target for 1 second.
• Horror: Duration has been changed from 5 to 3 seconds. To compensate this shortend duration, cooldown has been reduced from 40 to 20 seconds.
• Soul Burn: Duration has been decreased to 10 seconds, but now deals 3 points of damage per second (as opposed to 1 damage for 30 seconds).
• Spirit of Darkness: The skill starts at 2 charges (instead of 1), and can be upgraded to a maximum of 5 charges.
• Selfish Thoughts: The skill now grants a base resistance of 50%. The duration of the buff was reduced to 10 seconds.
• Willful Garrison: Same as Selfish Thoughts.
• Hellfire: The base damage was increased to 9 (from 4).
• Shadow Gate: Now causes 22 base damage instead of 12.
• Unworldly Slave: The Pet now last until they die from damage or until a new Pet-spell is cast. They no longer perish on their own after a time. Unworldly Slaves also now have 90% of the health of their summoner.
• Unworldly Minions: Now summons 2 pets all the time. Like Unworldly Slaves, they have much more hitpoints based on your character's hitpoints, and do not die on their own anymore.

Pangolan
• Slumber: Area of Slumber has been changed to 5 meters.
• Deep Slumber: Now affects enemies within a range of 8 meters.
• Fire Storm: Now deals 6 base damage, and another 4 damage every 4 seconds for 8 seconds.
• Ice Barrier: The barrier now deals 22 base damage.
• Poisoned Dart: Now deals 2 damage every 2 seconds for 20 seconds.
• Improved Poisoned Dart: Now deals twice the damage of Poisoned Dart.
• Resonate: The skill now starts at a 20 second Cooldown. It is no longer possible to reduce Cooldown to 0 seconds!
• Sonic Boom: The damage of the spell has been set to 22.
• Pacify: The buff now increases your own and your allies' attack speed by 20%.
• Cure: This has become a Charged skill, with 1 Charge base (which can be upgraded). However, the spell now heals 40 base damage.
Dungeon Archer
• Improved Slow Arrow: Base damage has been increased to 7. Movement speed reduction has been increased to 60%.
• Harmonic Wave: Now deals significantly more damage than Harmonic Bolt, making it a worthwhile upgrade.
• Incendiary Trap: The base duration of the trap has been set to 9 seconds.
• Mend Wounds: Heals 10% of the target's maximum health now.
• War Song: The buff now increases melee and ranged attack speed by 13% for 20 seconds.

Assassin
• Caltrops: Now actually affect the monsters that walk into them!
• Mama's Little Helper: The turret is now slightly more useful than before.
• Whirlwind Kick: Now knocks back targets by 3 meters.
• Strafe: Now has an additional knockback effect of 5 meters.
• Superior Strafe: Also knocks back targets by 5 meters.
• Sniper Shot: Deals 25% of the target's remaining health in damage, or 30 points – whichever is higher. The skill will always deal at least 30 points of damage.
• Spread Shot: The Area of Effect has been increased to 5 meters.
• Improved Spread Shot: The Area of Effect has also been increased to 5 meters.
• Tenacity: Now increasse attack speed by 10% for yourself AND your allies.
• Unload: The skill is now at level 22 (instead of 18), and now deals 22 base damage.

Maps

• Welkin Warrens (all): Now displays the correct monster icons in the HUD.
• Campaign: On very rare occasions, progression on the Campaign could be wiped. This issue has been fixed.
• Path of Trinity: The quest had a rare chance to „fail when loading“. This has been fixed.
• Heart of the Mansion: The quest had a rare chance to “fail when loading”. This has been fixed.
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Vieux 28/10/2009, 19h46   #2
LaurenceM
 
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Date d'inscription: Feb 2009
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Well, theres some nice patch notes right there
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Vieux 29/10/2009, 16h47   #3
Defacer
 
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Date d'inscription: Jun 2009
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Illusionist ruined again.
what a shame ....
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Vieux 29/10/2009, 17h27   #4
Umlaut
 
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Date d'inscription: Oct 2008
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Really? The illusionist is a bit more difficult to play in the beginning, but Pets are vastly more powerful now and the higher level damage abilities have also greatly been increased.
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Vieux 29/10/2009, 17h34   #5
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Citation:
Posté par Umlaut Voir le message
Really? The illusionist is a bit more difficult to play in the beginning, but Pets are vastly more powerful now and the higher level damage abilities have also greatly been increased.
we will see

ps: hope so, i like very much the illusionist class
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Vieux 29/10/2009, 20h38   #6
MineSky
 
Date d'inscription: May 2009
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I only concern they will give back our skill pt or not
as many skills are different as before.........
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Vieux 10/11/2009, 18h14   #7
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Date d'inscription: May 2009
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I wanna ask if there will be a skill reset function
my devo....over 70% skills are change....wasting my skill point....
I wanna the free skill reset
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